Community Forum

Forum Rules: Click Here! – Problem Registering: E-Mail ForEternia@gmail.com for help!

Notifications
Clear all

Concept for a Green Lantern Fighting Game: Looking for feedback / suggestions

5 Posts
3 Users
0 Likes
173 Views
(@costume-n00b)
Palace Guard
0 CBST Agreements
Joined: 2 years ago
Posts: 345
Topic starter  
I have this idea for a Green Lantern Fighting Game. I'd like to bounce it off you guys and get some feedback. The whole thing is too long to post, but I'll share more if you want me to.

1) Most of the fighters are from various lantern corps (with maybe a couple of guests who've worn power rings, like Blue Lantern Flash or Yellow Lantern Batman). I want to get the game mechanics figured out before figuring out roster.

2) It would be a 2-vs-2 tag fighter. More in the vein of Street Fighter x Tekken, with no assists. The types of rings the characters wear would "synergize" with their partner's and opponents' rings (more on that later).

3) Each corps would have their own unique attributes:

- Green Lanterns: standard with no unique properties.

- Sinestro Corps: generally lower attack power than green, but certain moves can inflict "fear status" (debuff that lowers attack and speed).

- Red Lanterns: lower defense, but higher attack power with the ability to inflict chip damage.

- Orange: gains super meter slower, but certain moves can drain the opponents' super meter to replenish your own. Maybe meter burn versions can drain opponents' life bar?

- Blue: generally lower stats, but has an ability to temporarily buff their own attack, defence and speed. Similar to Bane in Injustice, but lasts longer ane recharges quicker.

- Indigo: copies one move from their tag team partner. If two indigo lanterns are on a team, they copy one of each other's moves (both fighters have two moves the same).

- Star Sapphire: certain moves stun opponents with either the dust from the constructs or trapping them in the crystals (think Sub-Zero from MK).

- Black: slower than others (referencing that they're zombies) but can inflict necrosis on opponents (damage over time like poison mechanics in other games).

- White: not sure how to make it work as it's own thing. Might have it as a last-minute power up for Kyle (think Ky's Dragon Install from Guilty Gear Strive. Character gets to 30% health, can use the move to power up permanently till the end of the match).

- Not sure about Ultraviolet or other corps. You guys got any suggestions?

- Characters would have their default rings, but considering adding alternate versions of characters that use slightly different movesets to work with the different ring attributes. Sort of like how they have 3 versions of Goku and Vegeta in Dragon Ball FighterZ.

4) Ring synergy. This references how the rings actually react to each other. For example, Yellow ring users would have a buff going against green ring users. Star Sapphires have a buff against red. Teaming up a green and blue user would give the GL a buff. Teaming up a blue with an orange would result in the OL gaining meter at a normal rate (referencing how a blue can actively lessen an orange's hunger). You get the idea, right? For the sake of competitive tournaments, this feature can be turned off.

5) You can make your own avatar characters, like Street Fighter 6. Can choose rings and fighting style.

6) Start off as Green Lantern, but can choose which GL to train under for your first fighting style.

7) You will have to earn the other rings before you can start learning the styles of the fighters from that corps. For example, Sinestro corps mission is going through the "test of fear", while Orange is sneaking past Larfleeze to "borrow" an orange ring from his stockpile.

 

Community Leader


   
Quote
(@costume-n00b)
Palace Guard
0 CBST Agreements
Joined: 2 years ago
Posts: 345
Topic starter  

8) Avatar character can wear multiple rings in order to customize moveset the way they want. Certain fighting styles / moves are only available by wearing certain rings. And yes, their stats would be affected.

9) The avatar mode would still be 2-vs-2, and once you start learning a character's fighting style, you can choose that character as a tag team partner right away.

10) For fighters with extra body parts, the avatar would create said body parts with light constructs. For example, Bleez, the avatar creates light wings. And yes, if Brother Warth uses his trunk for certain moves, the avatar would give themselves a construct trunk while using his style.

11) Avatar appearance fully customizable (much like SF6). Clothing mostly corps uniform type stuff (having the logos), but there'd be a wide variety. Power armour, spandex bodysuits, pants, skirts, dresses, even bikinis.

I doubt DC / WB would be up for this right now. The Injustice series is their big DC Fighter right now. Not to mention their new strategy to avoid doing AAA titles. But I still think this idea has some potential.

So, what do you think? Critiques? Suggestions? Ideas?

Community Leader


   
ReplyQuote
Adam_Prince of Eternia
(@adam_prince-of-eternia)
Palace Guard
0 CBST Agreements
Joined: 2 years ago
Posts: 251
 

I do not think there is enough diversity of powers to make this interesting. It would be like Street Fighter if you could only choose from Ken, Ryu, Akuma, Sakura, and Dan. They effective have the same power set. Sure, there may be some minor differences, like who is stronger, who is faster, who is more resistant to damage, etc. but that is not enough to make it interesting. This would appeal to a subset of players who are fascinated by the game mechanic who also really like the Green Lantern Corps. But your choice of character in a unitard with a power ring is not that appealing to anyone else. Street Figther is fun, because along with Ryu, there is Chun Li, and Blanka, and Dhalsim, and Honda, and Zangief. You need levels, ups and downs. There needs to be characters who are not Lanterns.


   
ReplyQuote
(@hachiman)
Rebel Leader
0 CBST Agreements
Joined: 12 months ago
Posts: 38
 

Like @Adam said, you should probably add some non-Lanterns. Guy Gardner from his Vuldarian days, Hank Henshaw, there's a ton that would make sense. Even some that don't!


   
ReplyQuote
(@costume-n00b)
Palace Guard
0 CBST Agreements
Joined: 2 years ago
Posts: 345
Topic starter  

Thanks for the feedback. Yeah, I get this is definitely aimed at the GL fanbase, and would appeal mostly to that niche. Hence why I'd consider "deputy corps members" (like the aforementioned Batman, Flash, and others, like Wonder Woman). They wouldn't necessarily have to wear the specific corps uniforms, just the rings (as an indication of what corps they're part of). 

As for the power set being "too similar", that's easy enough to keep varied if you look at not only previous video games, but also the comics. Yes, the corps focus on the energy constructs, but the constructs they use are all as unique as the users.

For starters, compare Hal to how he was MKvsDC, Injustice 1, and Injustice 2. He's practically a different character in each one.

Then you've got the villains, Sinestro and Atrocitus. The former is a full zoner, while the later is a rushdown character who barely uses any constructs.

Even the GLs are different in the comics. You've got John Steward who focuses on complex creations (with all the internal parts), like overpowered guns. Then, you've got relatively new member Caolán Shepherd, who focuses on high fantasy type stuff, relying on things like daggers and swords.

I compare this to the aforementioned DB FighterZ. Yeah, many of the characters use many of the same ki blast attacks (almost everybody uses the kamehameha in some shape or form), yet the developers all found a way to make each character feel unique. (RIP Akira Toriyama).

Community Leader


   
ReplyQuote
Share:

New Report

Close